[Swirling Mist Isles]
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Order of the Golden MerPony Classes and Ranks

Please note these classes differ from those of the LSPP OHH classes even if they have the same names, so be sure to specify that the rank is an OGM rank.


Healer Class Head of the Order:
Ponies in the Healer class have high agility and high charisma. They serve the Temple of the Golden Mer and are well versed in the arts of healing as well as herblore and various other therapies.
Practitioner
RP Points (SP:1)

Agility 10+
Charisma 10+
Therapist
RP Points (SP:3)
Agility 15+
Charisma 15+
Herbalist
RP Points (SP:6)
Agility 20+
Charisma 20+
Apothecary
RP Points (SP:10)
Agility 30+
Charisma 30+
Healer
RP Points (SP:20)
Agility 30+
Charisma 30+
Strength 30+
Priest Class Head of the Order:  Druid Veronica
Ponies in the Priest class have high intelligence and high charisma. They serve the Temple of the Golden Mer and are experienced in the powers of prayer and meditation. Druids have special knowledge of the ancient writings of the Golden Mer and other old texts.
Novice
RP Points (SP:1)
Intelligence 10+
Charisma 10+
Acolyte
RP Points (SP:3)
Intelligence 15+
Charisma 15+
Priest
RP Points (SP:6)
Intelligence 20+
Charisma 20+
High Priest
RP Points (SP:10)
Intelligence 30+
Charisma 30+
Druid
RP Points (SP:20)
Intelligence 30+
Charisma 30+
Agility 30+
Seer Class Head of the Order:
Ponies in the Seer class have high strength and high charisma. They work alongside ponies of the Priest and Sorcerer classes, each helping the other.They are skilled in magic, prophecy, and dream interpretation.
Mystic
RP Points (SP:1)

Strength 10+
Charisma 10+
Diviner
RP Points (SP:3)

Strength 15+
Charisma 15+
Enchanter
RP Points (SP:6)

Strength 20+
Charisma 20+
Shaman
RP Points (SP:10)

Strength 30+
Charisma 30+
Conjurer
RP Points (SP:20)

Strength 30+
Charisma 30+
Intelligence 30+
Sorcerer Class Head of the Order:
Ponies in the Sorcerer class have high intelligence and high agility. They are experienced in the ways of magic and can cast strong spells that can effect the elements of the air, earth, water and fire. Wizards can command elemental creatures to carry out their will.
Apprentice
RP Points (SP:1)

Intelligence 10+
Agility 10+
Adept
RP Points (SP:3)

Intelligence 15+
Agility 15+
Sorcerer
RP Points (SP:6)

Intelligence 20+
Agility 20+
Mage
RP Points (SP:10)

Intelligence 30+
Agility 30+
Wizard
RP Points (SP:20)

Intelligence 30+
Agility 30+
Strength 30+
Diplomat Class Head of the Order:
Ponies in the Diplomat class have high intelligence and high strength. They act as intermediaries in disputes at all levels, from bickering neighbours to disagreements between islands, and even in the resolution of warfare.
Counsellor
RP Points (SP:1)

Intelligence 10+
Strength 10+
Envoy
RP Points (SP:3)

Intelligence 15+
Strength 15+
Mentor
RP Points (SP:6)

Intelligence 20+
Strength 20+
Diplomat
RP Points (SP:10)

Intelligence 30+
Strength 30+
Emissary
RP Points (SP:20)

Intelligence 30+
Strength 30+
Charisma 30+
Protector Class Head of the Order:
Ponies in the Protector class have high strength and high agility. They act as defenders of the island and all who worship the Golden MerPony. Guardians are honoured as peace-keepers and also help in the search for new recruits.
Keeper
RP Points (SP:1)

Strength 10+
Agility 10+
Defender
RP Points (SP:3)

Strength 15+
Agility 15+
Curator
RP Points (SP:6)

Strength 20+
Agility 20+
Custodian
RP Points (SP:10)

Strength 30+
Agility 30+
Guardian
RP Points (SP:20)

Strength 30+
Agility 30+
Charisma 30+
Advocate Class Head of the Order:
Ponies in the Advocate class have high intelligence, strength, agility, and charisma. They are the Elite of the Golden MerPony Temple, who are called upon to lead in times of peace and war. They wear a special pendant, with a glowing stone, which allows them to speak with each other even from great distances. The highest rank with all skills maxed out is the rank of Grand Advocate.
Advocate, Class 1
RP Points (SP:25)

Intelligence 30+
Strength 30+
Agility 30+
Charisma 30+
Advocate, Class 2
RP Points (SP:30)

Intelligence 40+
Strength 40+
Agility 40+
Charisma 40+
Advocate, Class 3
RP Points (SP:35)

Intelligence 50+
Strength 50+
Agility 50+
Charisma 50+
Advocate, Class 4
RP Points (SP:40)

Intelligence 60+
Strength 60+
Agility 60+
Charisma 60+
Advocate, Class 5
RP Points (SP:45)

Intelligence 70+
Strength 70+
Agility 70+
Charisma 70+
Advocate, Class 6
RP Points (SP:50)

Intelligence 90+
Strength 90+
Agility 90+
Charisma 90+
Advocate, Class 7
RP Points (SP:55)

Intelligence 120+
Strength 120+
Agility 120+
Charisma 120+
Advocate, Class 8
RP Points (SP:60)

Intelligence 160+
Strength 160+
Agility 160+
Charisma 160+
Advocate, Class 9
RP Points (SP:65)

Intelligence 210+
Strength 210+
Agility 210+
Charisma 210+
Grand Advocate
RP Points (SP:70)

Intelligence Maxed
Strength Maxed
Agility Maxed
Charisma Maxed